ArcheWorld Game Launch
Open world MMORPG on Borachain, based on ArcheAge.
DETAILS
- The servers will be in maintenance from 12am UTC until launch time (7am UTC)
- At launch, the servers will be located in Asia, the team plans to expand as the ecosystem grows
- Initial languages supported: English, Thai, Indonesian, Chinese (Traditional” and Korean
- The game can be pre-downloaded on their site
- Available on Windows only
- Two tokens are used:
- Archeum – obtained by defeating monsters, used craft items, upgrade equipment and buildings, and can be exchanged for $BSLT
- Blue Salt $BSLT – pay land taxes, purchase blueprints, trade in the markets
- Blue Salt can be exchanged for $BORA
- Can be earned in-game via fandom card rewards, distribution of land taxes, completing missions, etc.
- 10 BSLT fee when withdrawing, and cap of 1000 BSLT can be withdrawn
- Max supply: 1,000,000,000 $BSLT
- 200,000,000 for the team
- 50,000,000 for marketing
- 150,000,000 for player rewards
- 100,000,000 for liquidity
- 100,000,000 for ecosystem (scholarships, etc.)
- 150,000,000 for the treasury
- 100,000,000 as reserves
- 150,000,000 for partnerships
- Users begin with 1 skillset, and can progress to unlock a max of 3 skillsets
- Characters progress by earning XP while hunting monsters, completing quests, consuming labor, etc.
- Gear can also be progressively upgraded by earning XP plus paying a fee in Archeum
- All users start in “peace zones,” and can progress to fight in neutral zones
- Guilds provide buffs, and can settle territory into a player nation, which can generate earnings via trading territory supplies and DAO decision making re: in-game fees
- NFT land can be bought, sold and leased
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